Sledge's Ship

Sledge's Ship is the base of operations for the villains of Power Rangers Dino Charge, owned by the alien leader and intergalactic bounty hunter, Sledge.

History
Sixty five million years ago, Sledge used his ship to pursue Keeper through space, intent on retrieving the Energems from their guardian and rule the universe by using their power.

The ship is, however, severely damaged when the clever custodian tricks Fury into taking the case containing the items, only for him, Poisandra and Sledge to find out it is actually rigged with a bomb, which blasts the warship and its occupants, save Fury, who was accidentally ejected in an escape pod by the frantic thrashing of the ship, as it exploded and went adrift into deep space.

As Fury scoured the Earth throughout the ages, Sledge was, at last, successful at returning to Earth by capturing a comet in interstellar space with the electronet of his ship, bringing him and his crew back to the Solar System.

Immediately upon his comeback, Sledge dispatched Iceage to retrieve the Energems. Soon after his defeat at the hands of the Rangers, Fury learns of his master's return and rejoins his comrades, regaining his original position as second-in-charge at the ship's chain-of-command.

All unleashed outlaws then proceed to use a miniature spaceship launched from the mothership to descend to Earth and do battle with the Rangers. Scrapper is the first to be sent to Earth upon Fury's return to the ranks, but is defeated rather easily, thanks to the newfound power of the Dino Spike and Tyler's hunch.

Slammer is sent next, but suffers a similar fate due to Koda's determination at saving a boy named Peter and his comrade Chase from the monster's cages as well as the rise of his natural instincts for survival reminding him of his younger brother, a hundred millennia ago.

Spellbinder fares a bit better than his forerunners due to his nigh-impenetrable cape, but is beaten when Chase is able to overcome his mind control, though the magic amulet stolen from Moana he wears remains and is salvaged by Wrench under Sledge's request.

Poisandra is next to take the lead on the offensive, releasing Cavity, who attempts to rotten the Dino Charge Rangers, only for him to have his own teeth rotten and taken out before he falls, as well as being overtaken by the combined efforts of Riley and Chase.

Stingrage then attempts to turn the Ankylo Zord against the Rangers by stinging it, but Shelby's courage allows her to overcome him and use their latest ally to take down the outlaw as part of a new Megazord combination.

Duplicon is then released in Poisandra's third consecutive assault and first authorizes mission, in which she has her outlaw distract the Rangers, while she, Wrench, and Curio attempt to locate the Ptera Zord. The plan fails due to their enemies destroying their stolen tracking device, but Fury learns of its location in time and heads out to seek the Zord for himself.

After being temporarily banished from the ship due to his many failures, Fury then summons Puzzler and, despite his servant's defeat, he is successful at capturing and controlling the latest Zord revealed, earning his place back at Sledge's side.

Afterwards, Fury nearly overwhelms his foes with the Ptera Charge Megazord attempts to retrieve the Gold Energem, only to lose control of the Zord and barely escape in the escape shuttles with the aid of two Spikeballs.

Description
The warship owned by the intergalactic bounty hunter Sledge is very technologically advanced and efficient, despite its age, being present, active, and cruising outer space for at least 65 million years, but with no apparent signs of machinery defects or natural detrition, such as corrosion and rust. It has several lights across its entire reach as to be well-lit both inside and outside and it is powered by four massive engines, two at each side of the ship, and armed with six large cannons for offensive capabilities, as well as a massive energy web, the electronet, which can keep objects captured in outer space at a stable and safe distance from the ship while at close range, allowing Sledge to keep asteroids, some of his favorite and most precious valuables.

It is kept in order by the Vivix, the most common and numerous minions in Sledge's chain-of-command, who are constantly checking its systems to ensure maintenance and steer clear of any signs of damage.

A large portion of the mothership is occupied by the Cell Blocks, holding cells numbered according to the threat level, prisoner count or corresponding floor of the spacecraft. The Cell Blocks are also constantly patrolled by the Vivix, who provide the inmates nourishment. In addition to them, the Spikeballs, Sledge's elite footmen, ensure the security of the ship by discouraging the imprisoned outlaws, captured by their master due to the bounties on their heads, through verbal and physical threats.

Streaming along the borders of the ship, there are corridors which serve as pathways to the occupants. All main villains reside within the ship, each occupying a specific function. Sledge broadly leads the activities, Fury comes up with plans and strategies against the Rangers, Poisandra provides comfort and company for Sledge as well as some schemes to use on Earth, Wrench is a factotum and mechanic, solving any mechanical or energy problems within the ship and Curio serves as a dealkeeper and escort to the freed outlaws, ensuring they do not escape while at a mission, so Sledge does not lose a minion or the worth of its bounty. The outlaws are freed one at a time, promised freedom from their captivity should they at least partially succeed at their mission.

There are also miniature spaceships at strategic positions all over the ship, which serve as vessels to travel to Earth, as well as more compact attack units, able to fire lasers and more maneuverable than the warship due to their smaller size, as well as quick escape shuttles in case of a defeat or failed assault.