Gosei Cards

The Gosei Cards (ゴセイカード) allow the Goseigers to perform Tensou Techniques (天装術). All of the Gosei Cards, when placed in the Tensouder, are activated with the activation call "Tensou!" These cards are routinely used for various purposeses by the Goseigers and Gosei Knight during Tensou Sentai Goseiger.

It comes in various types: Mecha, Battle, and Henshin. Each card holds a different power and these cards are very helpful. Once the card is placed in the Tensouder or the Knight Power Releasement Vessel Leon Cellular, it will activate the effect of the card like: summoning their weapons, use for diffrent attacks, summoning their mecha, and transforming to the Goseigers and Gosei Knight. The Gosei Cards also appeared during their transformation and the show's eyecatch.

Change
Change (チェンジ): Initiates the transformation from Gosei Angel to Goseiger. There is a Change Card for each Goseiger. The Change label can be seen on the back of the card.

Summon
Summon (サモン): Summons either the Gosei Headders, Gosei Weapons, Gosei Machines, Gosei Wonder or Gosei Ultimate. There is a Summon Card for each Gosei Weapon, Gosei Headder, Gosei Machine, and Brother set (there is one Seaick Brother Summon Card for Gosei Blue and two Landick and Skick Brother Summon Cards each for the Landick and Skick Goseigers respectively). The Summon label can be seen on the back of the card.

Gosei Dynamic
Gosei Dynamic (ゴセイダイナミック): Activates the Gosei Dynamic attack when used with the Gosei Buster. Each Goseiger has his or her own Gosei Dynamic Card. Using the Landick and Seaick Gosei Dynamic Cards with the Land-Sea Buster activates the Land-Sea Dynamic attack.
 * Land-Sea Dynamic (ランドシーダイナミック): Activates the Land-Sea Dynamic attack when used with the Land-Sea Buster. Gosei Black, Yellow, and Blue have his or her own Land-Sea Dynamic Card.
 * Sky Dynamic (スカイダイナミック): Activates the Sky Dynamic attack when used with the Sky Buster or the Red Dynamic when used with the Skick Sword. Gosei Red and Pink have his or her own Sky Dynamic Card.
 * Combine (コンバイン): Combines the Gosei Machines into Gosei Great (there are five Gosei Great Combine Cards).

Combine
Combine (コンバイン): Combines the Gosei Machines into Gosei Great.

Victory Charge
Victory Charge (ビクトリーチャージ): Initiates Gosei Giant final attacks. There is a Victory Charge Card for each Gosei Machine combination, except for the Exotic, Mystic Gosei Greats.

Dual Combine
Dual Combine (デュアルコンバイン): Combines Gosei Great, Datas Hyper, the Skick Brothers, Landick Brothers and Seaick Brothers into Hyper Gosei Great (there are five Hyper Gosei Great Combine Cards) or Gosei Great and Gosei Ground into Ground Gosei Great (there are six Ground Gosei Great Combine Cards).

Wonder

 * Wonder Power (ワンダーパワー): Summons Gosei Wonder (there are five Wonder Power Cards).
 * Wonder Combine (ワンダーコンバイン): Combines Gosei Wonder and the Gosei Machines into Wonder Gosei Great (there are five Wonder Gosei Great Combine Cards).
 * Wonder Charge (ワンダーチャージ): Initiates Wonder Gosei Great's final attack (there are five Wonder Charge Cards).

Miracle Gosei Power
Miracle Gosei Power (ミラクルゴセイパワー): A Summon (サモン) card that initiates the transformation to Super Goseiger. There is a Miracle Gosei Power Card for each Goseiger.

Super Change
Super Change (スーパーチェンジ): A Change (チェンジ) card that initiates the transformation from Gosei Angel to Super Goseiger. Unlike the other Gosei Cards, the activation call for this card is "Super Tensou!". This card has only been used once by Gosei Black. In Tensou Sentai Goseiger vs. Shinkenger: Epic on Ginmaku, a version of this card allows the Shinkengers (except Shinken Red) to become Super Shinkengers without the Inromaru.

Miracle Gosei Dynamic

 * Miracle Gosei Dynamic (ミラクルゴセイダイナミック): Activates the Miracle Gosei Dynamic attack when used with the Super Tensword. Each Super Goseiger has his or her own Miracle Gosei Dynamic Card.

Ultimate

 * Ultimate Charge (アルティメットチャージ): Initiates Gosei Ultimate's final attack (there are five Ultimate Charge Cards).
 * Ultimate Power (アルティメットパワー): Summons Gosei Ultimate (there are five Ultimate Power Cards).
 * Ultimate Combine (アルティメットコンバイン): Combines Gosei Great and Gosei Ultimate into Ultimate Gosei Great.

Mojikara-infused

 * Kaentornado (カエントルネード): Exclusive to Tensou Sentai Goseiger vs. Shinkenger: Epic on Ginmaku.
 * Miracle Combine (ミラクルコンバイン): Exclusive to Tensou Sentai Goseiger vs. Shinkenger: Epic on Ginmaku. Combines Gosei Great, Datas Hyper, Skick Brothers, Seaick Brothers, Landick Brothers, Knight Brothers, the Groundion Headder into Ground Hyper Gosei Great.
 * Mojikara Victory Charge (モヂカラビクトリーチャージ): Exclusive to Tensou Sentai Goseiger vs. Shinkenger: Epic on Ginmaku. Initiates Ground Hyper Gosei Great's final attack.

Other Cards

 * Outbreak (アウトブレイク): Enhancement card.
 * Splash (スプラッシュ): Elemental card.
 * Expand (イクスパンド): Spell card.
 * Explosion (エクスプロージョン): Elemental attack card.
 * Focus (フォーカス): Perception-affecting card.
 * Spark (スパーク): Thunder element card.

Skick Power Gosei Cards
There are two of each Skick Power Gosei Card each for Gosei Red and Gosei Pink.
 * Invisibreeze (インビジブリーズ): Outbreak Card that turns the user into a whirlwind to move without being detected.
 * Windrive (ウィンドライブ): Splash Card that allows the user to bring another object or person to him or her with a whirlwind.
 * Twistornado (ツイストルネード): Explosion Card that summons a large transparent whirlwind.
 * Comprethunder (コンプレッサンダー): Spark Card that summons a storm cloud that launches lightning bolts.
 * Defenstorm (ディフェンストーム): Expand Card that summons a wall of wind.
 * Memoryfly (メモリーフライ): Expand Card that erases parts of the memory of the target(s) so humans are not aware of the Gosei Angels' existence and any nightmarish experience.
 * Reflecloud (リフレクラウド): A special Card which allows the user to create a magical vortex that absorbs and reflects any beam attack. Given to Kamen Rider Decade by Gosei Red to counter Kani Lazer's attack. The Gosei Card just happened to be compatible with Decade's Decadriver. First used in Kamen Rider × Super Sentai: Super Hero Taisen.

Landick Power Gosei Cards
There are two of each Landick Power Gosei Card each for Gosei Black and Gosei Yellow.
 * Rockrush (ロックラッシュ): Explosion Card that lifts up giant rocks from the ground.
 * Roplant (ロープラント): Outbreak Card that produces an ivy from the ground that ensnares a target.
 * Sparquake (スパークェイク): Spark Card that produces electricity from vibrations in the ground.
 * Defenstone (ディフェンストーン): Expand Card that summons a wall of stones.
 * Memorybury (メモリーベリー): Expand Card that erases parts of the memory of the target(s) so humans are not aware of the Gosei Angels' existence and any nightmarish experience.
 * Reflequartz (リフレクォーツ): A special Card which allows the user to create a magical quartz that absorbs and reflects any beam attack. Given to Kamen Rider Ryuki by Gosei Black to counter Kani Lazer's attack. The Gosei Card just happened to be compatible with Ryuki's Drag Vizor. First used in Kamen Rider × Super Sentai: Super Hero Taisen.

Seaick Power Gosei Cards
There is one of each Seaick Power Gosei Card for Gosei Blue.
 * Presshower (プレッシャワー): Splash Card that summons several jets of water from the ground.
 * Memorywash (メモリーウォッシュ): Expand Card that erases parts of the memory of the target(s) so humans are not aware of the Gosei Angels' existence and any nightmarish experience.
 * Waterlens (ウォーターレンズ): Outbreak Card that clears any interference, interstellar or otherwise.
 * Camoumirage (カモミラージュ): Focus Card that allows the user to assume a disguise.
 * Defenstream (ディフェンストリーム): Expand Card that summons a wall of water.
 * Istop (アイストップ): Splash Card that blasts out a cone of frost that freezes anything in its path.
 * Refleclear (リフレクリア): A special Card which allows the user to create a magical mist that absorbs and reflects any beam attack. Given to Kamen Rider Blade by Gosei Blue to counter Kani Lazer's attack. The Gosei Card just happened to be compatible with Blade's Blay Rouzer. First used in Kamen Rider × Super Sentai: Super Hero Taisen.

Knight Power Gosei Cards
Unlike the Goseigers, Gosei Knight uses the numbers on his Leon Cellular to activate his Tensou Techniques in addition to Gosei Cards.
 * Change
 * Code 717 initiates the transformation from Gosei Knight to the Groundion Headder.
 * Code 535 initiates the transformation from the Groundion Headder to Gosei Knight.
 * Summon
 * Code 848 summons the Vulcan Headder.
 * Code 262 summons the Knight Brothers.
 * Knight Dynamic (ナイトダイナミック): Code 474 activates the Knight Dynamic attack when used with the Dynamic Leon Laser.
 * Combine: Code 353 initiates the combination of Groundion and the Knight Brothers into Gosei Ground.
 * Victory Charge: Code 919 initiates Gosei Ground's finishing attack, as well as the finishing attack of Ground Gosei Great.
 * Dual Combine: Code 525 initiates the combination of Gosei Great and Gosei Ground into Ground Gosei Great.
 * Explosion: Code 202 activates all Explosion Cards.
 * Rockrush
 * Twistornado
 * Spark: Code 303 activates all Spark Cards.
 * Comprethunder
 * Splash: Code 404 activates all Splash Cards.
 * Presshower
 * Istop
 * Freezedrive (フリーズドライブ): Splash Card that blasts out a cone of frost with a whirlwind that freezedries anything in its path.
 * Focus: Code 505 activates all Focus Cards.
 * Trianglobal (トライアングローバル): Focus Card that merges the energies of the Skick, Landick, and Seaick Powers. It's effects can be duplicated through the simultaneous use of the Twistornado, Sparquake, and Presshower cards.
 * Outbreak: Code 606 activates all Outbreak Cards.
 * Roplant
 * Expand: Code 707 activates all Expand Cards.
 * Denfenstorm
 * Defenstream

Other Gosei Cards
In the last of the three Super Sentai Hero Getter ending sequences of Kaizoku Sentai Gokaiger (Gaoranger-Goseiger), after handing Shinken Blue his Secret Playback Katana Shinkenmaru back in exchange for his Gokai Sabre, Joe Gibken becomes a Gosei Card as the Goseigers and Gosei Knight activate their Tensouders and Leon Cellular.