Category:Sledge's Crew


 * "Bring me the Energems!"
 * ―Sledge
 * ―Sledge

Sledge's Crew is the ragtag militia that Sledge brings to Earth to aid him in retrieving the Energems from Keeper and the Dino Charge Rangers.

History
Throughout history, the intergalactic bounty hunter Sledge amassed a vast and motley crew, with the vast majority of the members consisting of numerous outlaws, imprisoned across the ages, who eventually swore allegiance to their captor due to being promised release in case of a successful mission.

The militia is run by Sledge and his four generals: Fury, Wrench, Poisandra, and Curio. Below them are the Spikeballs and the Vivix, the infantry of the army.

Sledge has his four generals formulate schemes to use against the Rangers, while the Spikeballs are in charge of ensuring security at the ship, making sure the outlaws do not escape their confinement, and the Vivix are tasked with maintaining the ship. However, both may be summoned to aid their superiors in battle.

Weeks after the ship crashes, Sledge has disappeared and the most dangerous outlaw, Snide, makes his presence and authority known through his first rampage. His other half, Heckyl, quickly and lightly apologizes for Snide's actions and then lays out the new rules of the base. When one of the outlaws tries to leave, he executes him by shooting at the back and then tells the others this will be the fate of all those who try the same, as he considers deserters traitors, enforcing his control.

Singe arrives on Earth shortly after this change and forms a partnership with Snide and Heckyl to obtain the Energems in exchange for working under them. His arrival brings him into conflict with Fury, whom considers him a both an annoyance and a direct threat to his position as second-in-command, causing the generals to argue and even fight occasionally.